Kids Leading Change Competition (KLCC)

ABOUT KLCC 2020 (Creative Technology Innovation Creation Competition)

KLiCC 2020 is a competition aimed at encouraging a Kids to solve problems through technology. Participants will be using a microcontroller kit with plug and play electronics components to design and program their project based on the competition theme.

THEME

Smart living : Using innovations and technology to improve your quality of life.

Kids are to conceptualise an innovative solution to solve a problem relevan to the theme. The Prototype solutions should utilise the components from the plug and play kit.

PROJECT SHOWCASE

Kids are expected to present on :

  1. Identified Problem
  2. Brainstorming Process
  3. Prototype solution and the process of achieiving it
  4. Limitations of the prototype solution
  5. Posible Extensions/improvement to the prototype solution

 

KLICC SENIOR OBJECTIVES

  1. Work in theams to brainstorm, troubleshoot and problem solve
  2. Understand the importance of technology in the world arround us
  3. Design and build basic electronics circuit project using BBC Microbit platform
  4. Program BBC Microbit platform using makecode programming platform
  5. Understand and apply engineering design process through problem based learning
  6. Prototype an microbit based solution to a given problem statement
  7. Present their prototype to a panel of judges and students

 

KLICC SENIOR SECONDARY OBJECTIVES

  1. Work in theams to brainstorm, troubleshoot and problem solve
  2. Understand the importance of technology in the world arround us
  3. Design and build basic electronics circuit project using BBC Microbit platform
  4. Program arduino based microcontroller using simplifed C/C++ programming platform
  5. Understand and apply engineering design process through problem based learning
  6. Prototype an microbit based solution to a given problem statement
  7. Present their prototype to a panel of judges and students

Schedule of activities :

Type of Activity and Competition Level:

  1. 1. Creative Technology Innovation Creation Competition (Online)

      1.1. Secondary High School Grade 7 – 9 (Secondary)

            – Gold Medal (1 Gold Medal) + Certificate + Money USD$ 1.000

            – Silver Medal (1 Silver Medal) + Certificate

            – Bronze Medal (1 Bronze Medal) + Certificate

            – Certificate The Best  Product ( 5 Winner)

            – Certificate The Best of Innovation ( 5 Winner)

           

       1.2. Senior Secondary High School Class 10 – 12 (Senior Secondary)

        – Gold Medal (1 Gold Medal) + Certificate + Money USD$ 1.000

            – Silver Medal (1 Silver Medal) + Certificate

            – Bronze Medal (1 Bronze Medal) + Certificate

            – Certificate The Best  Product ( 5 Winner)

            – Certificate The Best of Innovation ( 5 Winner)

    

Competition Activity Schedule

  1. 1. Creative Technology Innovation Creation Competition

    1.1. 15 October – 25 November 2020 Registration

     1.2. 25 November – 06 December 2020 Make a Product Innovation Creative Technology

     1.3. 06 – 10 December 2020 Deadline Sent your Video Presentation and Picture Product

     1.4. 13, 18 – 19 December 2020 Judjing Competition by online

     1.5. 23 December 2020 Announcement of the winners

     1.6. 25 – 30 December 2020 Sent e-Certificate for all Participants + Medal the Winners + Fresh  Money

Participation fee of USD $ 20

The participation fee can be transferred to:

Bank: BTN Cawang

Branch: Cawang

Account Number: 0024101309990007

Name: Global Property Bank and Technology Centre

Registration Procedures:

  1. Open the Registration Form Link
  2. Fill in the Registration Form according to the Participant’s Personal Data
  3. Make a payment transfer in accordance with the bank stated in the Competition Procedure
  4. Send proof of transfer via email
  5. If within 2 days you have not made the transfer, your Registration Form is not valid

KLCC 2020 THEME SMART LIVING

JUDGING CRITERIA

Research
  1. Problem Identification

    – Problem is a real and common  in our everyday lives at home and school, something that consumes a lot time  and effort

  1. Relevance to theme

     – Problem stems from a need relevant to the theme

  1. Sources of information/Problem Analysis

    – Information presented ae properly cited and students display a wide breath of knowledge in the current era of available solutions

Innovative Solution
  1. Design & aesthetics

    – Project Show goods design, having neither missing nor extraneous parts/subsystems

    – Effort has been taken to make the working prototype aesthetically pleasing

  1. Usefulness & impact

     – The solution has high impact factor

  1. Novelty & innovativeness

     – The need addressed i novel solution shows innovatiness/ingenuity in design and/or creative use 

        of parts to function in non-conventional ways

  1. Solution Development & Quality of Implementation

    – Students display a logical through process and awareness of the restrictions to their problem before they arrive at their final working prototype

    – Project is Mechanically and electrically sound

  1. Programming Competency

     – Students demonstrate an understanding of programming syntax and display creative programming methods in their prototype

Presentation
  1. Creativity

    – Students display creativity in presentation other than using a poster an a working prototype